Save textbox state, allow lang switches w/ textbox

This allows switching languages while a text box is on screen by saving
the necessary state for a text box to be retranslated when the language
is switched.

This saves the state of the position and direction of the crewmate that
the text box position is based off of (if applicable), and the text
case of the text box, the script name of the script, and the original
(English) lines of the text box. I did not explicitly label the original
lines as English lines except in a main game context, because
technically, custom levels could have original lines in a different
language.

Unfortunately, this doesn't work for every text box in the game.
Notably, the Level Complete, Game Complete, number of crewmates
remaining, trinket collection, Intermission 1 guides, etc. text boxes
are special and require further fixes, but that will be coming in later
commits.
This commit is contained in:
Misa
2024-01-18 20:21:02 -08:00
committed by Misa Elizabeth Kai
parent 3b0757bd82
commit 8b03fbd9f4
9 changed files with 249 additions and 177 deletions

View File

@@ -42,14 +42,12 @@ scriptclass::scriptclass(void)
r = 0;
textx = 0;
texty = 0;
textcrewmateposition = TextboxCrewmatePosition();
textoriginalcontext = TextboxOriginalContext();
textbox_colours.clear();
add_default_colours();
textflipme = false;
textcentertext = false;
textboxtimer = 0;
textpad_left = 0;
textpad_right = 0;
textpadtowidth = 0;
textcase = 1;
textbuttons = false;
textlarge = false;
@@ -525,15 +523,10 @@ void scriptclass::run(void)
}
}
textcentertext = false;
textpad_left = 0;
textpad_right = 0;
textpadtowidth = 0;
textboxtimer = 0;
textcrewmateposition = TextboxCrewmatePosition();
textbox_sprites.clear();
textbox_image = TEXTIMAGE_NONE;
translate_dialogue();
}
else if (words[0] == "position")
{
@@ -569,35 +562,19 @@ void scriptclass::run(void)
}
}
int linegap = graphics.getlinegap();
//next is whether to position above or below
if (INBOUNDS_VEC(i, obj.entities) && words[2] == "above")
if (INBOUNDS_VEC(i, obj.entities) && (j == 0 || j == 1))
{
if (j == 1) //left
if (words[2] == "above")
{
textx = obj.entities[i].xp -10000; //tells the box to be oriented correctly later
texty = obj.entities[i].yp - 16 - (txt.size() * (font::height(PR_FONT_LEVEL) + linegap) - linegap);
textcrewmateposition.text_above = true;
}
}
else if (j == 0) //Right
{
textx = obj.entities[i].xp - 16;
texty = obj.entities[i].yp - 18 - (txt.size() * (font::height(PR_FONT_LEVEL) + linegap) - linegap);
}
}
else if (INBOUNDS_VEC(i, obj.entities))
{
if (j == 1) //left
{
textx = obj.entities[i].xp -10000; //tells the box to be oriented correctly later
texty = obj.entities[i].yp + 26;
}
else if (j == 0) //Right
{
textx = obj.entities[i].xp - 16;
texty = obj.entities[i].yp + 26;
}
textcrewmateposition.x = obj.entities[i].xp;
textcrewmateposition.override_x = true;
textcrewmateposition.y = obj.entities[i].yp;
textcrewmateposition.override_y = true;
textcrewmateposition.dir = j;
}
}
else if (words[0] == "customposition")
@@ -669,34 +646,19 @@ void scriptclass::run(void)
texty = -500;
}
int linegap = graphics.getlinegap();
//next is whether to position above or below
if (INBOUNDS_VEC(i, obj.entities) && words[2] == "above")
if (INBOUNDS_VEC(i, obj.entities) && (j == 0 || j == 1))
{
if (j == 1) //left
if (words[2] == "above")
{
textx = obj.entities[i].xp -10000; //tells the box to be oriented correctly later
texty = obj.entities[i].yp - 16 - (txt.size() * (font::height(PR_FONT_LEVEL) + linegap) - linegap);
}
else if (j == 0) //Right
{
textx = obj.entities[i].xp - 16;
texty = obj.entities[i].yp - 18 - (txt.size() * (font::height(PR_FONT_LEVEL) + linegap) - linegap);
}
}
else if (INBOUNDS_VEC(i, obj.entities))
{
if (j == 1) //left
{
textx = obj.entities[i].xp -10000; //tells the box to be oriented correctly later
texty = obj.entities[i].yp + 26;
}
else if (j == 0) //Right
{
textx = obj.entities[i].xp - 16;
texty = obj.entities[i].yp + 26;
textcrewmateposition.text_above = true;
}
textcrewmateposition.x = obj.entities[i].xp;
textcrewmateposition.override_x = true;
textcrewmateposition.y = obj.entities[i].xp;
textcrewmateposition.override_y = true;
textcrewmateposition.dir = j;
}
}
else if (words[0] == "backgroundtext")
@@ -769,40 +731,26 @@ void scriptclass::run(void)
graphics.setimage(textbox_image);
// Some textbox formatting that can be set by translations...
if (textcentertext)
{
graphics.textboxcentertext();
}
if (textpad_left > 0 || textpad_right > 0)
{
graphics.textboxpad(textpad_left, textpad_right);
}
if (textpadtowidth > 0)
{
graphics.textboxpadtowidth(textpadtowidth);
}
//the textbox cannot be outside the screen. Fix if it is.
if (textx <= -1000)
{
//position to the left of the player
textx += 10000;
textx -= graphics.textboxwidth();
textx += 16;
graphics.textboxmoveto(textx);
}
if (textx == -500 || textx == -1)
{
graphics.textboxcenterx();
textcrewmateposition.override_x = false;
}
if (texty == -500)
{
graphics.textboxcentery();
textcrewmateposition.override_y = false;
}
TextboxOriginalContext context = TextboxOriginalContext();
context.text_case = textcase;
context.lines = std::vector<std::string>(txt);
context.script_name = scriptname;
graphics.textboxcrewmateposition(&textcrewmateposition);
graphics.textboxoriginalcontext(&context);
graphics.textboxcase(textcase);
if (map.custommode)
{
uint32_t flags = PR_FONT_IDX(font::font_idx_level, cl.rtl);
@@ -812,6 +760,7 @@ void scriptclass::run(void)
}
graphics.textboxprintflags(flags);
}
graphics.textboxtranslate();
graphics.textboxadjust();
if (words[0] == "speak_active")
@@ -1985,8 +1934,6 @@ void scriptclass::run(void)
}
break;
}
translate_dialogue();
}
else if (words[0] == "trinketbluecontrol")
{
@@ -2557,68 +2504,6 @@ void scriptclass::run(void)
}
}
void scriptclass::translate_dialogue(void)
{
char tc = textcase;
textcase = 1;
if (!loc::is_cutscene_translated(scriptname))
{
return;
}
// English text needs to be un-wordwrapped, translated, and re-wordwrapped
std::string eng;
for (size_t i = 0; i < txt.size(); i++)
{
if (i != 0)
{
eng.append("\n");
}
eng.append(txt[i]);
}
eng = font::string_unwordwrap(eng);
const loc::TextboxFormat* format = loc::gettext_cutscene(scriptname, eng, tc);
if (format == NULL || format->text == NULL || format->text[0] == '\0')
{
return;
}
std::string tra;
if (format->tt)
{
tra = std::string(format->text);
size_t pipe;
while (true)
{
pipe = tra.find('|', 0);
if (pipe == std::string::npos)
{
break;
}
tra.replace(pipe, 1, "\n");
}
}
else
{
tra = font::string_wordwrap_balanced(PR_FONT_LEVEL, format->text, format->wraplimit);
}
textcentertext = format->centertext;
textpad_left = format->pad_left;
textpad_right = format->pad_right;
textpadtowidth = format->padtowidth;
txt.clear();
size_t startline = 0;
size_t newline;
do {
newline = tra.find('\n', startline);
txt.push_back(tra.substr(startline, newline-startline));
startline = newline+1;
} while (newline != std::string::npos);
}
static void gotoerrorloadinglevel(void)
{
game.quittomenu();