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https://github.com/TerryCavanagh/VVVVVV.git
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Adding original mapping tools for the sake of completeness
This commit is contained in:
35
tools/editors/Final Level Editor/maps/final/x41y56.txt
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35
tools/editors/Final Level Editor/maps/final/x41y56.txt
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@@ -0,0 +1,35 @@
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case rn(41,56):
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tmap = new Array();
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
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tmap.push("98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
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tmap.push("98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
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tmap.push("98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
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tmap.push("98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
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tmap.push("98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
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tmap.push("98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
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tmap.push("98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
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tmap.push("98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,98,98,98");
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
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obj.createentity(game, 176, 192, 2, 1, 4, 176, 72, 208, 208); // Platform, bounded
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obj.createentity(game, 80, 128, 1, 0, 2); // Enemy
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break;
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