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https://github.com/TerryCavanagh/VVVVVV.git
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Adding original mapping tools for the sake of completeness
This commit is contained in:
39
tools/editors/Final Level Editor/maps/final/x43y52.txt
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39
tools/editors/Final Level Editor/maps/final/x43y52.txt
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@@ -0,0 +1,39 @@
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case rn(43,52):
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tmap = new Array();
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tmap.push("218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220");
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tmap.push("218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,258,259,259,260,218,98,98,220,218,98,98,220,218,98,98,220");
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tmap.push("218,98,98,220,218,98,98,220,218,98,98,220,258,259,259,260,218,98,98,220,258,259,259,260,0,0,0,0,258,259,259,260,218,98,98,220,218,98,98,220");
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tmap.push("218,98,98,220,218,98,98,220,258,259,259,260,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220");
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tmap.push("218,98,98,220,258,259,259,260,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220");
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tmap.push("218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220");
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tmap.push("218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220");
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tmap.push("218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220");
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tmap.push("218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220");
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tmap.push("218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220");
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tmap.push("218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220");
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tmap.push("218,98,98,220,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220");
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tmap.push("258,259,259,260,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220");
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tmap.push("0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220");
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tmap.push("0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220");
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tmap.push("0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,218,98,98,220,218,98,98,220");
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tmap.push("0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,218,98,98,220,218,98,98,220");
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tmap.push("0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,258,259,259,260");
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tmap.push("0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,178,179,179,180,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("178,179,179,180,218,98,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,178,179,179,180,0,0,0,0,0,0,0,0");
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tmap.push("218,98,98,220,218,98,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,178,179,179,180,0,0,0,0");
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tmap.push("218,98,98,220,218,98,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,218,98,98,220,178,179,179,180");
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tmap.push("218,98,98,220,218,98,98,220,218,98,98,220,178,179,179,180,0,0,0,0,178,179,179,180,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220");
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tmap.push("218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,178,179,179,180,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220");
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tmap.push("218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220");
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obj.createentity(game, 264, 176, 10, 1, 52430); // (savepoint)
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obj.createentity(game, 96, 180, 11, 96); // (horizontal gravity line)
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obj.createentity(game, 160, 52, 11, 96); // (horizontal gravity line)
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obj.createentity(game, 240, 136, 1, 2, 8); // Enemy
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obj.createentity(game, 96, 88, 1, 3, 8); // Enemy
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obj.createentity(game, 72, 32, 10, 0, 52431); // (savepoint)
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break;
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