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Adding original mapping tools for the sake of completeness
This commit is contained in:
39
tools/editors/Final Level Editor/maps/final/x47y52.txt
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39
tools/editors/Final Level Editor/maps/final/x47y52.txt
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@@ -0,0 +1,39 @@
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case rn(47,52):
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tmap = new Array();
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tmap.push("740,218,98,220,218,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
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tmap.push("740,218,98,220,258,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
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tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
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tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
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tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,7,7,7,7,7,7,7,7,7,7,7,7,7,178,179,179");
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tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
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tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
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tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259");
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tmap.push("740,218,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7");
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tmap.push("740,218,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("740,218,98,220,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("740,218,98,220,0,0,0,0,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179");
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tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98");
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tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,99,259,259,259,259,259,259,259,259,259");
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tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740");
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tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740");
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tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740");
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tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740");
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tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740");
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tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740");
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tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740");
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tmap.push("740,218,98,220,6,6,6,6,6,6,6,6,6,218,220,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,220,740,740,740,740,740,740,740,740,740");
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tmap.push("740,218,98,220,178,179,179,179,179,179,179,179,180,218,220,178,179,179,179,179,179,179,179,179,179,179,179,180,218,98,220,740,740,740,740,740,740,740,740,740");
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tmap.push("740,218,98,220,218,98,98,98,98,98,98,98,220,218,220,218,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740");
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obj.createentity(game, 64, 56, 3); //Disappearing Platform
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obj.createentity(game, 128, 56, 3); //Disappearing Platform
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obj.createentity(game, 40, 184, 3); //Disappearing Platform
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obj.createentity(game, 88, 104, 3); //Disappearing Platform
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obj.createentity(game, 120, 192, 2, 3, 6); // Platform
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obj.createentity(game, 264, 48, 2, 2, 6); // Platform
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break;
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