Adding original mapping tools for the sake of completeness

This commit is contained in:
TerryCavanagh
2020-01-12 19:49:24 +01:00
parent cc2b01d7c3
commit 8db7bd24a1
2878 changed files with 130539 additions and 0 deletions

View File

@@ -0,0 +1,43 @@
case rn(53,53):
tmap = new Array();
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,7,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,7,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,7,0,7,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,7,0,7,740,740,740,740,740,740,740,740,740,740,740,7,740,740,740,740,740,740,740,740,740,7,0,0,0,7,740,740,740,740,740,740");
tmap.push("740,740,740,740,7,0,0,0,7,740,740,740,740,740,740,740,740,740,7,0,7,740,740,740,740,740,740,740,7,0,0,0,0,0,7,740,740,740,740,740");
tmap.push("740,740,740,7,0,0,0,0,0,7,740,740,740,740,740,740,740,7,0,0,0,7,740,740,740,740,740,7,0,0,0,0,0,0,0,7,740,740,740,740");
tmap.push("740,740,7,0,0,0,0,0,0,0,7,740,740,740,740,740,7,0,0,0,0,0,7,740,740,740,7,0,0,0,0,0,0,0,0,0,7,740,740,740");
tmap.push("740,7,0,0,0,0,0,0,0,0,0,7,740,740,740,7,0,0,0,0,0,0,0,7,740,7,0,0,0,0,0,0,0,0,0,0,0,7,740,740");
tmap.push("7,0,0,0,0,0,0,0,0,0,0,0,7,740,7,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,6,740,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,6,740,740,740,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("6,6,740,740,740,740,740,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6");
tmap.push("740,740,740,740,740,740,740,740,6,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,6,740");
tmap.push("740,740,740,740,740,740,740,740,740,6,0,0,0,0,0,0,0,6,740,6,0,0,0,0,0,0,0,0,0,6,740,6,0,0,0,0,0,6,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,6,0,0,0,0,0,6,740,740,740,6,0,0,0,0,0,0,0,6,740,740,740,6,0,0,0,6,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,6,0,0,0,6,740,740,740,740,740,6,0,0,0,0,0,6,740,740,740,740,740,6,0,6,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,6,0,6,740,740,740,740,740,740,740,6,0,0,0,6,740,740,740,740,740,740,740,6,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,6,740,740,740,740,740,740,740,740,740,6,0,6,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,6,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
obj.createentity(game, 0, 80, 3); //Disappearing Platform
obj.createentity(game, 288, 88, 3); //Disappearing Platform
obj.createentity(game, 32, 80, 3); //Disappearing Platform
obj.createentity(game, 64, 136, 3); //Disappearing Platform
obj.createentity(game, 96, 136, 3); //Disappearing Platform
obj.createentity(game, 224, 144, 3); //Disappearing Platform
obj.createentity(game, 192, 144, 3); //Disappearing Platform
obj.createentity(game, 256, 88, 3); //Disappearing Platform
obj.createentity(game, 128, 88, 3); //Disappearing Platform
obj.createentity(game, 160, 88, 3); //Disappearing Platform
break;