Adding original mapping tools for the sake of completeness

This commit is contained in:
TerryCavanagh
2020-01-12 19:49:24 +01:00
parent cc2b01d7c3
commit 8db7bd24a1
2878 changed files with 130539 additions and 0 deletions

View File

@@ -0,0 +1,39 @@
case rn(52,55):
tmap = new Array();
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("361,361,345,305,305,305,305,346,361,345,305,305,305,305,305,346,361,345,305,305,305,305,305,346,361,345,305,305,305,305,305,346,361,361,361,361,361,361,361,361");
tmap.push("441,441,442,64,64,64,64,440,344,442,64,64,64,64,64,440,344,442,64,64,64,64,64,440,344,442,64,64,64,64,64,440,282,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,464,0,0,0,0,0,0,52,424,51,0,0,0,0,0,64,464,64,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,464,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,384,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,52,424,51,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("361,361,361,361,361,361,361,361,479,362,63,63,63,63,63,360,466,51,0,0,0,0,0,52,465,362,63,63,63,63,63,360,322,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,321,361,361,361,361,361,322,402,51,0,0,0,0,0,52,400,321,361,361,361,361,361,322,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
obj.createentity(game, 16, 184, 10, 1, 255520); // (savepoint)
obj.createentity(game, 131, 88, 12, 96); // (vertical gravity line)
obj.createentity(game, 208, 180, 11, 40); // (horizontal gravity line)
obj.createentity(game, 67, 56, 12, 80); // (vertical gravity line)
obj.createentity(game, 195, 56, 12, 80); // (vertical gravity line)
rcol=0;
break;