Adding original mapping tools for the sake of completeness

This commit is contained in:
TerryCavanagh
2020-01-12 19:49:24 +01:00
parent cc2b01d7c3
commit 8db7bd24a1
2878 changed files with 130539 additions and 0 deletions

View File

@@ -0,0 +1,42 @@
case rn(49,52):
tmap = new Array();
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,455,456,456,456,456,456,456,456,456,456,456,456,297,295,295,296,456,456,456,456,456,456,456,456,456,456,456,456");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,456,456,457,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,375,376,377,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8");
tmap.push("295,295,295,295,295,336,376,376,376,376,376,376,337,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376");
tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
fillcontent(tmap);
obj.createentity(game, 192, 152, 2, behave, para);
obj.createentity(game, 64, 192, 10, behave, para);
obj.createentity(game, 184, 120, 8, behave, para);
obj.createentity(game, 224, 120, 8, behave, para);
obj.createentity(game, 176, 96, 8, behave, para);
obj.createentity(game, 168, 72, 8, behave, para);
obj.createentity(game, 232, 96, 8, behave, para);
obj.createentity(game, 240, 72, 8, behave, para);
break;