Adding original mapping tools for the sake of completeness

This commit is contained in:
TerryCavanagh
2020-01-12 19:49:24 +01:00
parent cc2b01d7c3
commit 8db7bd24a1
2878 changed files with 130539 additions and 0 deletions

View File

@@ -0,0 +1,49 @@
case rn(51,49):
tmap = new Array();
tmap.push("483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483");
tmap.push("483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483");
tmap.push("483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483");
tmap.push("483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483");
tmap.push("483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483");
tmap.push("483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483");
tmap.push("483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483");
tmap.push("483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483");
tmap.push("483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483");
tmap.push("483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483");
tmap.push("483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483");
tmap.push("483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483");
tmap.push("483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483");
tmap.push("483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483");
tmap.push("483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483");
tmap.push("483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483");
tmap.push("483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483");
tmap.push("483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483");
tmap.push("483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483");
tmap.push("483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483");
tmap.push("483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483");
tmap.push("483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483");
tmap.push("483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483");
tmap.push("483,483,524,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483");
tmap.push("483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483");
tmap.push("483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483");
tmap.push("483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483");
tmap.push("483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483");
tmap.push("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
fillcontent(tmap);
obj.createentity(game, 72, 200, 8, behave, para);
obj.createentity(game, 240, 200, 8, behave, para);
obj.createentity(game, 88, 200, 8, behave, para);
obj.createentity(game, 80, 184, 8, behave, para);
obj.createentity(game, 224, 200, 8, behave, para);
obj.createentity(game, 232, 184, 8, behave, para);
obj.createentity(game, 208, 200, 8, behave, para);
obj.createentity(game, 216, 184, 8, behave, para);
obj.createentity(game, 104, 200, 8, behave, para);
obj.createentity(game, 96, 184, 8, behave, para);
obj.createentity(game, 152, 200, 8, behave, para);
obj.createentity(game, 168, 200, 8, behave, para);
obj.createentity(game, 160, 184, 8, behave, para);
obj.createentity(game, 136, 200, 8, behave, para);
obj.createentity(game, 144, 184, 8, behave, para);
break;