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https://github.com/TerryCavanagh/VVVVVV.git
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Adding original mapping tools for the sake of completeness
This commit is contained in:
37
tools/editors/Other Map Editor/maps/otherlevel/x1y1.txt
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37
tools/editors/Other Map Editor/maps/otherlevel/x1y1.txt
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@@ -0,0 +1,37 @@
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case rn(1,1):
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tmap = new Array();
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
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tmap.push("98,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,100,98,98");
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tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
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tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
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tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
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tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
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tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
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tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
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tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
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tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
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tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
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tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
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tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
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tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
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tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
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tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
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tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
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tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
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tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
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tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
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tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
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tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
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tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
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tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
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tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
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tmap.push("98,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,98");
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
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obj.createentity(game, 48, 56, 2, 3, 1, 40, 32, 280, 200); // Platform, bounded
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obj.createentity(game, 48, 96, 2, 3, 4, 40, 32, 280, 200); // Platform, bounded
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obj.createentity(game, 48, 136, 2, 3, 3, 40, 32, 280, 200); // Platform, bounded
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obj.createentity(game, 240, 176, 2, 2, 2, 40, 32, 280, 200); // Platform, bounded
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break;
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