Adding original mapping tools for the sake of completeness

This commit is contained in:
TerryCavanagh
2020-01-12 19:49:24 +01:00
parent cc2b01d7c3
commit 8db7bd24a1
2878 changed files with 130539 additions and 0 deletions

View File

@@ -0,0 +1,38 @@
case rn(54,51):
tmap = new Array();
tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
tmap.push("250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,249,250,250,251,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,169,170,170,171,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170");
tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
tmap.push("250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,209,89,89,211,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,0,0,0,209,89,89,211,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170");
tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,209,89,89,211,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
tmap.push("250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,209,89,89,211,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,89,89,211,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170");
tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
tmap.push("250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,249,250,250,251,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,169,170,170,171,169,170,170,170,170,170,170,170,170,171,0,0,0,0,169,170,170,170");
tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,209,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89");
obj.createentity(game, 296, 32, 10, 1, 51540); // (savepoint)
obj.createentity(game, 184, 192, 1, 3, 8, -24, -24, 344, 264); // Enemy, bounded
obj.createentity(game, 88, 136, 1, 2, 8, -40, -32, 352, 272); // Enemy, bounded
obj.createentity(game, 184, 80, 1, 3, 8, -40, -32, 360, 272); // Enemy, bounded
rcol=3;
break;