Adding original mapping tools for the sake of completeness

This commit is contained in:
TerryCavanagh
2020-01-12 19:49:24 +01:00
parent cc2b01d7c3
commit 8db7bd24a1
2878 changed files with 130539 additions and 0 deletions

View File

@@ -0,0 +1,38 @@
case rn(48,52):
tmap = new Array();
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289");
tmap.push("289,289,289,289,289,411,70,70,70,70,70,70,70,70,70,70,70,70,70,409,289,289,289,411,70,70,70,70,70,70,70,70,70,70,70,70,70,409,289,289");
tmap.push("289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289");
tmap.push("289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289");
tmap.push("289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289");
tmap.push("289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289");
tmap.push("289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289");
tmap.push("289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289");
tmap.push("289,290,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450");
tmap.push("289,411,70,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,69,69,69,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,369,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,411,69,69,69,69,69,0,0,0,0,0,69,69,69,69,69,409,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,330,370,370,370,370,371,0,0,0,0,0,369,370,370,370,370,331,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,330,370,370,370,370,370,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
obj.createentity(game, 280, 136, 10, 1, 252480); // (savepoint)
obj.createentity(game, 48, 52, 11, 104); // (horizontal gravity line)
obj.createentity(game, 192, 52, 11, 104); // (horizontal gravity line)
obj.createentity(game, 152, 196, 11, 40); // (horizontal gravity line)
rcol=3;
break;