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https://github.com/TerryCavanagh/VVVVVV.git
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Adding original mapping tools for the sake of completeness
This commit is contained in:
37
tools/editors/World Mapping Editor/maps/lab/x55y54.txt
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37
tools/editors/World Mapping Editor/maps/lab/x55y54.txt
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@@ -0,0 +1,37 @@
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case rn(55,54):
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tmap = new Array();
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tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295");
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tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295");
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tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295");
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tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295");
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tmap.push("456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,297,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,457,0,0,0,0,0,0,0,0,0,455,456,457,0,0,0,0,0,0,415,295,295,295");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
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tmap.push("376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
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tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
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tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
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tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
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tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
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obj.createentity(game, 216, 144, 10, 1, 254550); // (savepoint)
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obj.createentity(game, -8, 60, 11, 136); // (horizontal gravity line)
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obj.createentity(game, -8, 172, 11, 136); // (horizontal gravity line)
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rcol=5;
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break;
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