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Adding original mapping tools for the sake of completeness
This commit is contained in:
36
tools/editors/World Mapping Editor/maps/other/x100y100.txt
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36
tools/editors/World Mapping Editor/maps/other/x100y100.txt
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@@ -0,0 +1,36 @@
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case rn(100,100):
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tmap = new Array();
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tmap.push("201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486");
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tmap.push("201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486");
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tmap.push("201,201,201,201,200,80,80,202,240,241,241,241,241,241,241,241,241,241,241,241,241,241,242,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486");
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tmap.push("201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486");
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tmap.push("201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486");
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tmap.push("201,201,201,201,240,241,241,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486");
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tmap.push("201,201,201,201,160,161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,121,161,161,161,161,122,80,202,606,486,486,486,486,486,486");
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tmap.push("201,201,201,201,200,80,202,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,200,80,80,80,80,80,80,80,80,202,606,486,486,486,486,486,486");
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tmap.push("201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,240,241,241,241,241,241,241,241,241,242,606,486,486,486,486,486,486");
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tmap.push("201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,160,162,606,486,486,486,486,486,486");
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tmap.push("201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,240,242,606,486,486,486,486,486,486");
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tmap.push("201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486");
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tmap.push("201,201,201,201,200,80,202,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,688,687,687,687,688,687,687,687,687,606,486,486,486,486,486,486");
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tmap.push("201,201,201,201,240,241,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486");
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tmap.push("201,201,201,201,160,161,161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486");
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tmap.push("201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486");
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tmap.push("201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486");
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tmap.push("201,201,201,201,200,80,80,202,160,161,161,161,161,161,161,161,161,161,161,161,161,161,162,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486");
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tmap.push("201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486");
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tmap.push("201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,160,161,162,0,0,686,0,0,0,0,606,486,486,486,486,486,486");
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tmap.push("161,161,161,162,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,160,161,161,162,0,0,0,606,486,486,486,486,486,486");
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tmap.push("80,80,80,202,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,240,241,241,242,0,0,0,606,486,486,486,486,486,486");
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tmap.push("241,241,241,242,240,241,241,242,240,241,241,241,241,241,241,241,241,241,241,241,241,241,242,240,241,242,0,0,0,0,0,0,0,606,486,486,486,486,486,486");
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tmap.push("567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486");
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tmap.push("486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486");
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tmap.push("486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486");
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tmap.push("486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486");
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tmap.push("486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486");
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tmap.push("486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486");
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tmap.push("486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486");
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obj.createentity(game, 72, 32, 14); //Teleporter!
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obj.createentity(game, 216, 144, 10, 1, 101000); // (savepoint)
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break;
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