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https://github.com/TerryCavanagh/VVVVVV.git
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Adding original mapping tools for the sake of completeness
This commit is contained in:
33
tools/editors/World Mapping Editor/maps/other/x100y103.txt
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33
tools/editors/World Mapping Editor/maps/other/x100y103.txt
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case rn(100,103):
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tmap = new Array();
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,642,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("480,480,480,480,480,480,480,480,480,481,641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,480");
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tmap.push("480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480");
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tmap.push("480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641");
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tmap.push("480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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break;
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