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https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-02-09 02:12:35 +03:00
Adding original mapping tools for the sake of completeness
This commit is contained in:
35
tools/editors/World Mapping Editor/maps/other/x101y105.txt
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35
tools/editors/World Mapping Editor/maps/other/x101y105.txt
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case rn(101,105):
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tmap = new Array();
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480,480,480");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,640,641,641,641");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0");
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tmap.push("561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,562,0,0,0,0,0,680,0,0,0,0,0,0,0,0");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,562,0,680,0,0,0,0,0,0,0,0");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,562,0,0,0,0,0,0");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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obj.createentity(game, 88, 104, 10, 1, 106010); // (savepoint)
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break;
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