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Adding original mapping tools for the sake of completeness
This commit is contained in:
35
tools/editors/World Mapping Editor/maps/other/x101y109.txt
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35
tools/editors/World Mapping Editor/maps/other/x101y109.txt
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@@ -0,0 +1,35 @@
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case rn(101,109):
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tmap = new Array();
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,485,483,483,484,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,643,644,644,645,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,684,685,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684");
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tmap.push("0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,196,197,197,197,197,198,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,563,565,236,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,0,0,563,564,525,605,236,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,525,483,483,605,236,116,116,116,116,157,197,198,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,157,197,198,0,0,0,0,0,0,0,0,0");
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tmap.push("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0");
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tmap.push("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,276,277,118,116,116,116,116,116,116,157,197,197,197,197,197,197,197,197,197");
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tmap.push("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,236,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116");
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tmap.push("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116");
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tmap.push("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116");
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obj.createentity(game, 152, 64, 10, 0, 110010); // (savepoint)
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break;
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