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Adding original mapping tools for the sake of completeness
This commit is contained in:
35
tools/editors/World Mapping Editor/maps/other/x107y102.txt
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35
tools/editors/World Mapping Editor/maps/other/x107y102.txt
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@@ -0,0 +1,35 @@
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case rn(107,102):
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tmap = new Array();
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tmap.push("492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492");
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tmap.push("492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492");
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tmap.push("492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492");
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tmap.push("492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492");
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tmap.push("492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492");
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tmap.push("492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492");
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tmap.push("492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492");
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tmap.push("492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492");
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tmap.push("492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492");
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tmap.push("492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492");
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tmap.push("492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492");
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tmap.push("492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492");
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tmap.push("653,653,653,653,653,653,653,653,653,653,494,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,493,653,653,653,653,653");
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tmap.push("0,0,0,0,0,0,0,0,0,0,612,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,493,654,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,612,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,614,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,493,654,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,652,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,493,654,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,494,492,493,654,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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obj.createentity(game, 88, 136, 10, 0, 103070); // (savepoint)
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break;
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