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Adding original mapping tools for the sake of completeness
This commit is contained in:
35
tools/editors/World Mapping Editor/maps/other/x107y104.txt
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35
tools/editors/World Mapping Editor/maps/other/x107y104.txt
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@@ -0,0 +1,35 @@
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case rn(107,104):
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tmap = new Array();
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,568,0,0,0,606,486,486,486,486,486,486");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,568,0,0,0,606,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,606,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486");
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tmap.push("567,567,567,567,567,567,567,567,567,567,568,0,0,0,606,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486");
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tmap.push("486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486");
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tmap.push("486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486");
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tmap.push("486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486");
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tmap.push("486,486,486,486,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486");
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tmap.push("486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486");
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obj.createentity(game, 208, 128, 10, 1, 105070); // (savepoint)
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break;
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