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https://github.com/TerryCavanagh/VVVVVV.git
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Adding original mapping tools for the sake of completeness
This commit is contained in:
35
tools/editors/World Mapping Editor/maps/other/x107y109.txt
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35
tools/editors/World Mapping Editor/maps/other/x107y109.txt
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@@ -0,0 +1,35 @@
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case rn(107,109):
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tmap = new Array();
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tmap.push("483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483");
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tmap.push("483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483");
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tmap.push("483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483");
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tmap.push("483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483");
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tmap.push("483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483");
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tmap.push("483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
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tmap.push("483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
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tmap.push("483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644");
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tmap.push("483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0");
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tmap.push("483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0");
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tmap.push("483,483,483,483,605,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,685,684,684,685,684,684,685,684,684,0,0,0,0,0,0");
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tmap.push("483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0");
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tmap.push("483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0");
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tmap.push("483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0");
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tmap.push("483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0");
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tmap.push("483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0");
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tmap.push("483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0");
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tmap.push("483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0");
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tmap.push("483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0");
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tmap.push("483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0");
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tmap.push("483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0");
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tmap.push("483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564");
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tmap.push("483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
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tmap.push("483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
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tmap.push("483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
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tmap.push("483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
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tmap.push("483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
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tmap.push("483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
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tmap.push("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
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tmap.push("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
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obj.createentity(game, 64, 112, 14); //Teleporter!
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break;
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