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https://github.com/TerryCavanagh/VVVVVV.git
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Adding original mapping tools for the sake of completeness
This commit is contained in:
35
tools/editors/World Mapping Editor/maps/other/x113y102.txt
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35
tools/editors/World Mapping Editor/maps/other/x113y102.txt
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case rn(113,102):
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tmap = new Array();
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,681,600,480,480,480,602,681,681,681,681,681,209,89,211,210,210,210,210,210,210");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210");
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tmap.push("480,480,480,480,481,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210");
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tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210");
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tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,681,681,681,681,681,209,89,211,210,210,210,210,210,210");
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tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210");
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tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,642,0,0,0,0,0,209,89,211,210,210,210,210,210,210");
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tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210");
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tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210");
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tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210");
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tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210");
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tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210");
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tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210");
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tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210");
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tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,130,170,170,170,170,170,170");
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tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89");
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tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,249,250,250,250,250,250,250,250,250");
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tmap.push("480,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
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obj.createentity(game, 48, 96, 14); //Teleporter!
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break;
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