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Adding original mapping tools for the sake of completeness
This commit is contained in:
36
tools/editors/World Mapping Editor/maps/other/x113y114.txt
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36
tools/editors/World Mapping Editor/maps/other/x113y114.txt
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@@ -0,0 +1,36 @@
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case rn(113,114):
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tmap = new Array();
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tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,90,250,250,250,250,250,250,250,250,250,250,250,250,250,91,89");
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tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,90,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89");
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tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,211,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89");
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tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89");
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tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89");
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tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,131,89");
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tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,211,0,775,776,776,776,776,776,776,776,776,776,776,776,776,776,776,777,0,0,0,209,89,89,89,89,89,89");
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tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,211,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,249,250,250,250,250,250,250");
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tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,211,0,815,695,695,695,695,169,170,170,170,170,170,170,171,695,695,817,0,0,0,0,815,695,695,695,695,695");
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tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,211,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695");
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tmap.push("89,89,89,89,89,89,89,89,90,250,250,250,251,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695");
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tmap.push("89,89,89,89,89,89,89,89,211,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695");
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tmap.push("89,89,89,89,89,89,89,89,211,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695");
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tmap.push("250,250,250,250,250,250,250,250,251,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,130,170,170,170,170,170,170,170,170,170,170,170,170,170");
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tmap.push("0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
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tmap.push("0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250");
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tmap.push("0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,396,397,397,397,397,397,397,397,397,397,397,397,398,856,856,856,856,856,856,856,856,856,856,856,856,857,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,476,477,477,477,477,477,477,477,477,477,477,477,478,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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obj.createentity(game, 280, 32, 10, 1, 115130); // (savepoint)
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obj.createentity(game, 0, 0, 10, 0, 115131); // (savepoint)
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break;
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