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Adding original mapping tools for the sake of completeness
This commit is contained in:
36
tools/editors/World Mapping Editor/maps/other/x114y119.txt
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36
tools/editors/World Mapping Editor/maps/other/x114y119.txt
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case rn(114,119):
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tmap = new Array();
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tmap.push("495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
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tmap.push("495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
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tmap.push("495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
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tmap.push("495,495,495,617,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
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tmap.push("495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
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tmap.push("495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
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tmap.push("495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
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tmap.push("495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495");
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tmap.push("495,495,495,617,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495");
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tmap.push("495,495,495,617,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495");
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tmap.push("495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495");
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tmap.push("495,495,495,617,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495");
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tmap.push("495,495,495,536,577,0,0,0,0,0,0,0,0,655,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495");
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tmap.push("495,495,495,495,617,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495");
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tmap.push("495,495,495,495,617,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495");
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tmap.push("495,495,495,495,617,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495");
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tmap.push("495,495,495,495,536,576,576,577,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495");
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tmap.push("495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495");
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tmap.push("495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495");
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tmap.push("495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495");
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tmap.push("495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495");
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tmap.push("495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495");
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tmap.push("495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495");
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tmap.push("495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
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tmap.push("495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
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tmap.push("495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
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tmap.push("495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
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tmap.push("495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
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tmap.push("495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
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tmap.push("495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
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obj.createentity(game, 176, 72, 14); //Teleporter!
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obj.createentity(game, 88, 160, 10, 1, 120140); // (savepoint)
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break;
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