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Adding original mapping tools for the sake of completeness
This commit is contained in:
36
tools/editors/World Mapping Editor/maps/other/x118y115.txt
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36
tools/editors/World Mapping Editor/maps/other/x118y115.txt
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@@ -0,0 +1,36 @@
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case rn(118,115):
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tmap = new Array();
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tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513");
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tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513");
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tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,514,674,674,674,515,513,513,513,513,513,513,513,513,513,513");
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tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,635,369,370,371,633,513,513,513,513,513,513,513,513,513,513");
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tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,635,409,289,411,633,513,514,674,674,515,513,513,513,513,513");
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tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,290,450,450,450,451,633,513,513,635,449,450,451,633,513,635,369,371,633,513,513,513,513,513");
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tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,593,594,594,594,555,513,513,554,594,594,594,555,513,635,449,451,633,513,513,513,513,513");
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tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,290,450,450,451,633,513,513,513,513,513,513,513,513,513,513,513,513,554,594,594,555,513,513,513,513,513");
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tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,593,594,594,555,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513");
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tmap.push("450,450,450,450,450,450,450,450,450,450,450,450,450,450,451,633,513,513,514,674,674,515,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,633,513,513,635,369,371,633,513,514,674,674,674,674,674,674,674,674,674,674,674,674,674,674,674,674");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,633,513,513,635,449,451,633,513,635,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,633,513,513,554,594,594,555,513,635,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,673,674,674,674,674,674,674,674,675,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,593,594,594,594,594,594,594,595,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,673,674,674,674,674,674,674,675,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,593,594,595,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,633,513,635,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,673,674,675,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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obj.createentity(game, 0, 0, 10, 0, 116180); // (savepoint)
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obj.createentity(game, 104, 152, 10, 1, 116181); // (savepoint)
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break;
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