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Adding original mapping tools for the sake of completeness
This commit is contained in:
@@ -0,0 +1,43 @@
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case rn(53,49):
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tmap = new Array();
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tmap.push("107,107,107,107,107,107,107,107,229,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,227,107,107,107,107,107,107,107,107");
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tmap.push("268,268,268,268,268,268,268,268,269,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,267,268,268,268,268,268,268,268,268");
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tmap.push("9,9,9,9,9,9,9,9,9,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,9,9,9,9,9,9,9,9,9");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,267,268,268,268,268,268,268,269,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,849,850,850,850,850,850,850,850,850,850,850,850,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8");
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tmap.push("188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188");
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tmap.push("107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107");
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tmap.push("107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107");
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obj.createentity(game, 0, 104, 2, 11, 4); //Big Threadmill, <<<<<<
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obj.createentity(game, 64, 104, 2, 11, 4); //Big Threadmill, <<<<<<
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obj.createentity(game, 192, 104, 2, 11, 4); //Big Threadmill, <<<<<<
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obj.createentity(game, 256, 104, 2, 11, 4); //Big Threadmill, <<<<<<
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obj.createentity(game, 152, 120, 10, 0, 449530); // (savepoint)
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obj.createentity(game, 0, 112, 2, 10, 4); //Big Threadmill, >>>>>>
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obj.createentity(game, 64, 112, 2, 10, 4); //Big Threadmill, >>>>>>
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obj.createentity(game, 128, 112, 2, 10, 4); //Big Threadmill, >>>>>>
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obj.createentity(game, 192, 112, 2, 10, 4); //Big Threadmill, >>>>>>
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obj.createentity(game, 256, 112, 2, 10, 4); //Big Threadmill, >>>>>>
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break;
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