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Adding original mapping tools for the sake of completeness
This commit is contained in:
@@ -0,0 +1,43 @@
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case rn(54,47):
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tmap = new Array();
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0");
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tmap.push("0,0,0,0,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,0,0,0,0");
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tmap.push("0,0,0,0,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,779,780,0,0");
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tmap.push("0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0");
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tmap.push("0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0");
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tmap.push("0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0");
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tmap.push("0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0");
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tmap.push("0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0");
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tmap.push("0,0,0,0,0,0,0,818,698,698,698,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167");
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tmap.push("0,0,0,0,0,0,0,818,698,698,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86");
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tmap.push("0,0,0,0,0,0,0,858,859,859,859,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,206,86,86,87,247,247,247,247,247,247,247,247,247,247,88,86,86,87,247,247,247,247,247,247,247,247,247,247,247");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,246,247,247,248,0,0,0,0,0,0,0,0,0,0,246,247,247,248,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,8,8,8,8,0,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0");
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tmap.push("0,0,0,0,166,167,167,168,0,0,0,0,0,0,0,0,0,0,166,167,167,168,0,0,0,0,0,0,0,0,0,0,166,167,167,168,0,0,0,0");
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tmap.push("0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0");
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tmap.push("0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0");
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tmap.push("0,0,0,0,206,86,86,127,167,167,167,167,167,167,167,167,167,167,128,86,86,127,167,167,167,167,167,167,167,167,167,167,128,86,86,127,167,167,167,167");
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tmap.push("0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86");
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tmap.push("8,8,8,8,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86");
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tmap.push("167,167,167,167,128,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86");
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tmap.push("86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86");
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obj.createentity(game, 96, 80, 10, 1, 447540); // (savepoint)
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obj.createentity(game, 64, 184, 2, 10, 4); //Big Threadmill, >>>>>>
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obj.createentity(game, 112, 184, 2, 8, 4); //Threadmill, >>>
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obj.createentity(game, 120, 128, 2, 10, 4); //Big Threadmill, >>>>>>
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obj.createentity(game, 168, 128, 2, 8, 4); //Threadmill, >>>
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obj.createentity(game, 176, 184, 2, 10, 4); //Big Threadmill, >>>>>>
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obj.createentity(game, 224, 184, 2, 8, 4); //Threadmill, >>>
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obj.createentity(game, 232, 128, 2, 10, 4); //Big Threadmill, >>>>>>
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obj.createentity(game, 288, 128, 2, 8, 4); //Threadmill, >>>
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obj.createentity(game, 288, 184, 2, 8, 4); //Threadmill, >>>
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break;
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