Adding original mapping tools for the sake of completeness

This commit is contained in:
TerryCavanagh
2020-01-12 19:49:24 +01:00
parent cc2b01d7c3
commit 8db7bd24a1
2878 changed files with 130539 additions and 0 deletions

View File

@@ -0,0 +1,40 @@
case rn(54,48):
tmap = new Array();
tmap.push("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
tmap.push("644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,603,483,483,483");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483");
tmap.push("0,0,0,0,0,0,0,0,775,776,777,0,0,775,776,777,0,0,775,776,777,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483");
tmap.push("0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483");
tmap.push("0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483");
tmap.push("0,0,0,0,0,0,0,0,855,856,857,0,0,855,856,857,0,0,855,856,857,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483");
tmap.push("0,0,0,0,0,0,0,0,775,776,777,0,0,775,776,777,0,0,775,776,777,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483");
tmap.push("0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,603,483,483,483");
tmap.push("0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,525,483,483,483");
tmap.push("0,0,0,0,0,0,0,0,855,856,857,0,0,855,856,857,0,0,855,856,857,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,485,483,483,483");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483");
tmap.push("0,0,0,0,0,0,0,0,775,776,777,0,0,775,776,777,0,0,775,776,777,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483");
tmap.push("0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483");
tmap.push("0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483");
tmap.push("8,8,8,0,0,0,0,0,855,856,857,0,0,855,856,857,0,0,855,856,857,0,0,0,0,8,8,8,8,8,8,8,0,0,0,0,603,483,483,483");
tmap.push("564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,565,0,0,0,0,603,483,483,483");
tmap.push("483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,484,644,644,644,645,0,0,0,0,603,483,483,483");
tmap.push("483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,603,483,483,483");
tmap.push("483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,603,483,483,483");
tmap.push("483,483,605,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,603,483,605,0,0,0,0,0,0,0,0,603,483,483,483");
tmap.push("483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,605,0,0,0,0,0,0,0,0,603,483,483,483");
tmap.push("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483");
tmap.push("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483");
obj.createentity(game, 264, 128, 10, 0, 448540); // (savepoint)
obj.createentity(game, 192, 32, 3); //Disappearing Platform
obj.createentity(game, 32, 176, 2, 3, 4); // Platform
obj.createentity(game, 256, 120, 2, 8, 4); //Threadmill, >>>
obj.createentity(game, 224, 184, 2, 8, 4); //Threadmill, >>>
obj.createentity(game, 0, 16, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 64, 16, 2, 10, 4); //Big Threadmill, >>>>>>
break;