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Axe Graphics::ct and Graphics::setcolreal
`ct` was used to be a variable that a color was temporarily stored in before being passed to a draw function. But this is unnecessary and you might as well just have a temporary of the color directly. I guess this was the practice used because temporaries were apparently really bad in Flash. setcolreal() was added in 2.3 to do basically the same thing (set it directly from entities' realcol attributes). But it's no longer needed. Correspondingly, Graphics::setcol has been renamed to Graphics::getcol and now returns an SDL_Color, and Graphics::huetilesetcol has been renamed to Graphics::huetilegetcol for the same reason. Some functions (notably Graphics::drawimagecol and Graphics::drawhuetile) were relying on the `ct` to be implicitly set and weren't ever having it passed in directly. They have been corrected accordingly.
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@@ -617,41 +617,34 @@ void entclass::updatecolour(void)
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case 9: // Really Big Sprite! (2x2)
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case 10: // 2x1 Sprite
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case 13: // Special for epilogue: huge hero!
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graphics.setcol(colour);
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realcol = graphics.ct;
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realcol = graphics.getcol(colour);
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break;
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case 3: // Big chunky pixels!
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realcol = graphics.bigchunkygetcol(colour);
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break;
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case 4: // Small pickups
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graphics.huetilesetcol(colour);
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realcol = graphics.ct;
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realcol = graphics.huetilegetcol(colour);
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break;
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case 11: // The fucking elephant
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if (game.noflashingmode)
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{
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graphics.setcol(22);
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realcol = graphics.getcol(22);
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}
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else
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{
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graphics.setcol(colour);
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realcol = graphics.getcol(colour);
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}
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realcol = graphics.ct;
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break;
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case 12: // Regular sprites that don't wrap
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// if we're outside the screen, we need to draw indicators
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if ((xp < -20 && vx > 0) || (xp > 340 && vx < 0))
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{
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graphics.setcol(23);
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realcol = graphics.getcol(23);
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}
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else
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{
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graphics.setcol(colour);
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realcol = graphics.getcol(colour);
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}
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realcol = graphics.ct;
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break;
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default:
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break;
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}
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}
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