Fix whitespace from eee98b0e07

eee98b0e07 introduced mixed indentation
and one trailing whitespace, which I've cleaned up.
This commit is contained in:
Misa
2021-04-09 08:53:55 -07:00
committed by Ethan Lee
parent 9e560e31cf
commit 8e4b904f57
4 changed files with 491 additions and 491 deletions

View File

@@ -5947,21 +5947,21 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
option("ok");
menuyoff = -20;
break;
case Menu::gameplayoptions:
case Menu::gameplayoptions:
#if !defined(MAKEANDPLAY)
if (ingame_titlemode && unlock[18])
if (ingame_titlemode && unlock[18])
#endif
{
option("flip mode");
}
option("toggle fps");
option("speedrun options");
option("advanced options");
option("clear data");
option("return");
menuyoff = -10;
maxspacing = 15;
break;
{
option("flip mode");
}
option("toggle fps");
option("speedrun options");
option("advanced options");
option("clear data");
option("return");
menuyoff = -10;
maxspacing = 15;
break;
case Menu::graphicoptions:
option("toggle fullscreen");
option("scaling mode");
@@ -5971,7 +5971,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
option("toggle vsync");
option("return");
menuyoff = -10;
maxspacing = 15;
maxspacing = 15;
break;
case Menu::ed_settings:
option("change description");
@@ -6011,9 +6011,9 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
maxspacing = 15;
break;
case Menu::options:
option("gameplay");
option("graphics");
option("game pad");
option("gameplay");
option("graphics");
option("game pad");
option("accessibility");
//Add extra menu for mmmmmm mod
if(music.mmmmmm){
@@ -6022,36 +6022,36 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
option("return");
menuyoff = 0;
maxspacing = 15;
maxspacing = 15;
break;
case Menu::speedrunneroptions:
option("glitchrunner mode");
option("input delay");
option("fake load screen");
option("return");
menuyoff = 0;
maxspacing = 15;
break;
case Menu::speedrunneroptions:
option("glitchrunner mode");
option("input delay");
option("fake load screen");
option("return");
menuyoff = 0;
maxspacing = 15;
break;
case Menu::advancedoptions:
option("toggle mouse");
option("unfocus pause");
option("room name background");
option("return");
menuyoff = 0;
maxspacing = 15;
maxspacing = 15;
break;
case Menu::accessibility:
#if !defined(MAKEANDPLAY)
option("unlock play modes");
option("unlock play modes");
#endif
option("invincibility", !ingame_titlemode || (!insecretlab && !intimetrial && !nodeathmode));
option("slowdown", !ingame_titlemode || (!insecretlab && !intimetrial && !nodeathmode));
option("animated backgrounds");
option("invincibility", !ingame_titlemode || (!insecretlab && !intimetrial && !nodeathmode));
option("slowdown", !ingame_titlemode || (!insecretlab && !intimetrial && !nodeathmode));
option("animated backgrounds");
option("screen effects");
option("text outline");
option("return");
menuyoff = 0;
maxspacing = 15;
maxspacing = 15;
break;
case Menu::controller:
option("analog stick sensitivity");
@@ -6061,7 +6061,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
option("bind restart");
option("return");
menuyoff = 0;
maxspacing = 10;
maxspacing = 10;
break;
case Menu::cleardatamenu:
option("no! don't delete");