Add changerespawncolour() script command

This command simply changes the color that the player respawns with upon
death. The respawn color also persists through custom save files.

Closes #830.
This commit is contained in:
Misa
2021-09-06 16:09:18 -07:00
parent 33c5b8b7c0
commit 8e61a04937
4 changed files with 17 additions and 1 deletions

View File

@@ -363,6 +363,8 @@ void Game::init(void)
disableaudiopause = false;
disabletemporaryaudiopause = true;
inputdelay = false;
respawncolour = 0;
}
void Game::lifesequence(void)
@@ -5198,6 +5200,10 @@ void Game::customloadquick(const std::string& savfile)
{
map.showtrinkets = help.Int(pText);
}
else if (SDL_strcmp(pKey, "respawncolour") == 0)
{
respawncolour = help.Int(pText);
}
}
@@ -5670,6 +5676,8 @@ bool Game::customsavequick(const std::string& savfile)
xml::update_tag(msgs, "showtrinkets", (int) map.showtrinkets);
xml::update_tag(msgs, "respawncolour", respawncolour);
std::string summary = savearea + ", " + timestring();
xml::update_tag(msgs, "summary", summary.c_str());