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https://github.com/TerryCavanagh/VVVVVV.git
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Add "English sprites" setting
It'll start working in the next commit... See the description there. (This commit does not add the new strings to the language files, since Terry now added them separately in his own branch)
This commit is contained in:
committed by
Misa Elizabeth Kai
parent
92f9940464
commit
8ef000554d
@@ -1019,6 +1019,7 @@ static void menurender(void)
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break;
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}
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case 4:
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{
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font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("In-Game Timer"), tr, tg, tb);
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int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Toggle the in-game timer outside of time trials."), tr, tg, tb);
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if (game.showingametimer)
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@@ -1031,6 +1032,21 @@ static void menurender(void)
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}
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break;
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}
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case 5:
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{
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font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("English Sprites"), tr, tg, tb);
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int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Show the original English word enemies regardless of your language setting."), tr, tg, tb);
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if (loc::english_sprites)
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{
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font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Sprites are currently ALWAYS ENGLISH"), tr, tg, tb);
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}
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else
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{
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font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Sprites are currently translated"), tr / 2, tg / 2, tb / 2);
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}
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break;
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}
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}
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break;
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case Menu::setglitchrunner:
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{
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