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Make some minor refinements to Dutch translation
I put a main focus on the first cutscenes in the game, changing the first "Uh oh..." from something like "Oh dear..." to "Oh no..." to make sure it always sounds right. (The real translation of "Uh oh" is "O-o", but that seemed too easy to read wrong for the first line in the game that I wanted to avoid it altogether.)
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@@ -494,7 +494,7 @@
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<string english="yes, quit" translation="ja, afsluiten" explanation="quit program menu option"/>
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<string english="return to game" translation="terug naar het spel" explanation="pause menu option" max="27"/>
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<string english="quit to menu" translation="stoppen" explanation="pause menu option" max="19"/>
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<string english="Press Left/Right to choose a Teleporter" translation="Links/Rechts: kies teleport" explanation="tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→" max="40"/>
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<string english="Press Left/Right to choose a Teleporter" translation="Links/Rechts: kies bestemming" explanation="tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→" max="40"/>
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<string english="Press {button} to Teleport" translation="Druk op {button} om te teleporteren" explanation="keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed" max="40"/>
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<string english="- Press {button} to Teleport -" translation="- Druk op {button} om te teleporteren -" explanation="keyboard key (E or ENTER) or controller button glyph is filled in for {button}" max="40"/>
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<string english="Press {button} to explode" translation="{button}: Opblazen" explanation="keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels" max="37"/>
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