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Add level debugger screen
The level debugger is toggleable in playtesting mode by pressing Y. You can toggle whether or not the game is paused inside of the debugger by pressing TAB. The debugger screen allows you to see entity and block properties, and allows you to move them around.
This commit is contained in:
committed by
Misa Elizabeth Kai
parent
3c4ed36418
commit
91f87fa126
@@ -17,6 +17,7 @@
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#include "Font.h"
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#include "GlitchrunnerMode.h"
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#include "Graphics.h"
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#include "LevelDebugger.h"
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#include "Localization.h"
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#include "LocalizationStorage.h"
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#include "KeyPoll.h"
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@@ -7491,7 +7492,7 @@ int Game::get_timestep(void)
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bool Game::physics_frozen(void)
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{
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return roomname_translator::is_pausing();
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return roomname_translator::is_pausing() || level_debugger::is_pausing();
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}
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bool Game::incompetitive(void)
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