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Clean up editorclass externs into one location
Again, like the previous commit, it should just be put in the header file of its respective class instead of being a mess everywhere.
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@@ -2,10 +2,6 @@
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#include "MakeAndPlay.h"
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#if !defined(NO_CUSTOM_LEVELS)
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extern editorclass ed;
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#endif
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mapclass::mapclass()
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{
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//Start here!
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