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https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
Smoothly interpolate "[Press ENTER to return to editor]" fadeout
Now it'll be real smooth at 60 FPS. Or above. Or whichever one you want above 30.
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@@ -1666,6 +1666,7 @@ void gamelogic()
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}
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#if !defined(NO_CUSTOM_LEVELS)
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ed.oldreturneditoralpha = ed.returneditoralpha;
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if (map.custommode && !map.custommodeforreal && ed.returneditoralpha > 0)
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{
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ed.returneditoralpha -= 15;
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@@ -1389,7 +1389,8 @@ void gamerender()
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#if !defined(NO_CUSTOM_LEVELS)
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if(map.custommode && !map.custommodeforreal && !game.advancetext){
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//Return to level editor
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graphics.bprintalpha(5, 5, "[Press ENTER to return to editor]", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), ed.returneditoralpha, false);
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int alpha = graphics.lerp(ed.oldreturneditoralpha, ed.returneditoralpha);
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graphics.bprintalpha(5, 5, "[Press ENTER to return to editor]", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), alpha, false);
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}
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#endif
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@@ -407,6 +407,7 @@ void editorclass::reset()
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script.customscripts.clear();
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returneditoralpha = 0;
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oldreturneditoralpha = 0;
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ghosts.clear();
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currentghosts = 0;
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@@ -4636,6 +4637,7 @@ void editorinput()
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music.haltdasmusik();
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graphics.backgrounddrawn=false;
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ed.returneditoralpha = 1000; // Let's start it higher than 255 since it gets clamped
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ed.oldreturneditoralpha = 1000;
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script.startgamemode(21);
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}
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}
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@@ -237,6 +237,7 @@ class editorclass{
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int dmtileeditor;
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int returneditoralpha;
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int oldreturneditoralpha;
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std::vector<GhostInfo> ghosts;
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int currentghosts;
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