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Fix 1-frame background glitch when returning from in-game options
The background would change for 1 frame before sending you back to the pause menu or editor settings. The map.nexttowercolour() call needs to be deferred until the end of the frame.
This commit is contained in:
@@ -6632,6 +6632,11 @@ static void returntoedsettings(void)
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}
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}
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#endif
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#endif
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static void nextbgcolor(void)
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{
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map.nexttowercolour();
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}
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void Game::returntoingame(void)
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void Game::returntoingame(void)
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{
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{
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ingame_titlemode = false;
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ingame_titlemode = false;
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@@ -6655,6 +6660,7 @@ void Game::returntoingame(void)
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obj.flags[73] = true;
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obj.flags[73] = true;
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}
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}
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}
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}
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DEFER_CALLBACK(nextbgcolor);
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}
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}
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void Game::unlockAchievement(const char *name) {
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void Game::unlockAchievement(const char *name) {
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@@ -1638,10 +1638,9 @@ void titleinput(void)
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else
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else
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{
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{
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game.returnmenu();
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game.returnmenu();
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map.nexttowercolour();
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}
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}
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}
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}
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map.nexttowercolour();
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}
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}
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if(game.menustart)
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if(game.menustart)
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