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Initialize level data with 0s in M&P
Following discussion on TerryCavanagh/VVVVVV#153, I suggested that instead of reverting my M&P guards from TerryCavanagh/VVVVVV#124 (which would only revert it for The Final Level, The Lab, Overworld, and The Tower, leaving Space Station 1 & 2 and The Warp Zone alone which could potentially cause the same problem that motivated TerryCavanagh/VVVVVV#153), we should initialize the map data with 0s instead.
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@@ -5,6 +5,6 @@
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* It's heaps faster than rebuilding everything, so here we are.
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* -flibit
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*/
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// #define MAKEANDPLAY
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#define MAKEANDPLAY
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#endif /* MAKEANDPLAY_H */
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