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Initialize level data with 0s in M&P
Following discussion on TerryCavanagh/VVVVVV#153, I suggested that instead of reverting my M&P guards from TerryCavanagh/VVVVVV#124 (which would only revert it for The Final Level, The Lab, Overworld, and The Tower, leaving Space Station 1 & 2 and The Warp Zone alone which could potentially cause the same problem that motivated TerryCavanagh/VVVVVV#153), we should initialize the map data with 0s instead.
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@@ -22,7 +22,7 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
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switch(t)
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{
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#if !defined(MAKEANDPLAY)
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#if !defined(MAKEANDPLAY)
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case rn(50,50):
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tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120");
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@@ -1026,7 +1026,13 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
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game.test = true;
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game.teststring = "ERROR: Map not found in Warp Area";
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break;
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#endif
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#else
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default:
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for (int j = 0; j < 30; j++)
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{
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tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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}
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#endif
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}
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return tmap;
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