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Initialize nicechange to -1 for consistency
The game uses -1 to denote "no song" elsewhere, especially when a niceplay() has finished processing and it sets nicechange to -1 there, too.
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@@ -136,7 +136,7 @@ void musicclass::init()
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FadeVolAmountPerFrame = 0;
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currentsong = 0;
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nicechange = 0;
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nicechange = -1;
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nicefade = false;
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resumesong = 0;
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fadeoutqueuesong = -1;
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