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Fix whitespace inconsistency in musicclass::play()
Spaces are used around operators and keywords accordingly, and blank lines are used to visually separate lines of code from each other.
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@@ -180,27 +180,31 @@ void musicclass::play(int t, const double position_sec /*= 0.0*/, const int fade
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t %= num_pppppp_tracks;
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}
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if(mmmmmm && !usingmmmmmm)
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if (mmmmmm && !usingmmmmmm)
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{
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t += num_mmmmmm_tracks;
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}
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safeToProcessMusic = true;
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musicVolume = MIX_MAX_VOLUME;
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if (currentsong !=t)
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if (currentsong != t)
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{
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if (t != -1)
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{
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currentsong = t;
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if (!INBOUNDS_VEC(t, musicTracks))
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{
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puts("play() out-of-bounds!");
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currentsong = -1;
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return;
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}
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if (currentsong == 0 || currentsong == 7 || (!map.custommode && (currentsong == 0+num_mmmmmm_tracks || currentsong == 7+num_mmmmmm_tracks)))
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{
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// Level Complete theme, no fade in or repeat
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if(Mix_FadeInMusicPos(musicTracks[t].m_music, 0, 0, position_sec)==-1)
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if (Mix_FadeInMusicPos(musicTracks[t].m_music, 0, 0, position_sec) == -1)
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{
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printf("Mix_FadeInMusicPos: %s\n", Mix_GetError());
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}
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@@ -213,6 +217,7 @@ void musicclass::play(int t, const double position_sec /*= 0.0*/, const int fade
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nicechange = t;
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nicefade = true;
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currentsong = -1;
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if (quick_fade)
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{
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Mix_FadeOutMusic(500); // fade out quicker
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@@ -222,7 +227,7 @@ void musicclass::play(int t, const double position_sec /*= 0.0*/, const int fade
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quick_fade = true;
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}
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}
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else if(Mix_FadeInMusicPos(musicTracks[t].m_music, -1, fadein_ms, position_sec)==-1)
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else if (Mix_FadeInMusicPos(musicTracks[t].m_music, -1, fadein_ms, position_sec) == -1)
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{
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printf("Mix_FadeInMusicPos: %s\n", Mix_GetError());
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}
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