Add menu for selecting the level font

By default, when you open the level editor to start a new level, the
level font will now match your VVVVVV language; so if you're, say,
Japanese, then you can make Japanese levels from the get-go. If you
want to make levels for a different target audience, you can change the
font via a new menu (map settings > change description > change font).
The game will remember this choice and it will become the new initial
level font.
This commit is contained in:
Dav999-v
2023-01-21 19:06:30 +01:00
committed by Misa Elizabeth Kai
parent b030ce568f
commit 9747843c18
14 changed files with 220 additions and 3 deletions

View File

@@ -513,6 +513,10 @@
<string english="change author" translation="ŝanĝi aŭtoron" explanation="level editor menu option"/>
<string english="change description" translation="ŝanĝi priskribon" explanation="level editor menu option"/>
<string english="change website" translation="ŝanĝi retejon" explanation="level editor menu option"/>
<string english="change font" translation="ŝanĝi tiparon" explanation="level editor menu option"/>
<string english="Level Font" translation="Nivela tiparo" explanation="title, editor, font that a custom level will show up in. You can select a language name here (like Chinese or Japanese which have different fonts, or `other`)" max="20"/>
<string english="Select the language in which the text in this level is written." translation="Elektu la lingvon, en kiu la teksto en ĉi tiu nivelo estas skribita." explanation="" max="38*3"/>
<string english="Font: " translation="" explanation="level options, followed by name of font (mind the space)" max="14"/>
<string english="Map Music" translation="Fonmuziko" explanation="title, editor, music that starts playing when a level is started. Can be changed with scripting later, so this is really just initial music" max="20"/>
<string english="Current map music:" translation="Nuna fonmuziko:" explanation="editor, followed by the number and name of a song, or `No background music`. Can be changed with scripting later, so this is really just initial music" max="38*2"/>
<string english="No background music" translation="Neniu" explanation="editor, level starts with no song playing" max="38*2"/>