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Add menu for selecting the level font
By default, when you open the level editor to start a new level, the level font will now match your VVVVVV language; so if you're, say, Japanese, then you can make Japanese levels from the get-go. If you want to make levels for a different target audience, you can change the font via a new menu (map settings > change description > change font). The game will remember this choice and it will become the new initial level font.
This commit is contained in:
committed by
Misa Elizabeth Kai
parent
b030ce568f
commit
9747843c18
@@ -15,6 +15,7 @@ namespace loc
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bool lang_set = false;
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std::string lang = "en";
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std::string lang_custom = "";
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std::string new_level_font = "";
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LangMeta langmeta;
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// language screen list
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