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Add menu for selecting the level font
By default, when you open the level editor to start a new level, the level font will now match your VVVVVV language; so if you're, say, Japanese, then you can make Japanese levels from the get-go. If you want to make levels for a different target audience, you can change the font via a new menu (map settings > change description > change font). The game will remember this choice and it will become the new initial level font.
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committed by
Misa Elizabeth Kai
parent
b030ce568f
commit
9747843c18
@@ -46,6 +46,7 @@ struct TextboxFormat
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extern bool lang_set;
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extern std::string lang;
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extern std::string lang_custom;
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extern std::string new_level_font;
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extern LangMeta langmeta;
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extern std::vector<LangMeta> languagelist;
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extern int languagelist_curlang;
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