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https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-30 01:48:15 +03:00
drawpixeltextbox: Remove now-unused parameters
They go bye-bye. This is a friendly reminder that the map menu rendering code is heavily copy-pasted, dear god...
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@@ -884,7 +884,7 @@ static void menurender(void)
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case 0:
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{
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//Show teleporter save info
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graphics.drawpixeltextbox(17, 65-20, 286, 90, 36,12, 65, 185, 207,0,4);
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graphics.drawpixeltextbox(17, 65-20, 286, 90, 65, 185, 207);
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graphics.bigprint(-1, 20, "Tele Save", tr, tg, tb, true);
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graphics.Print(0, 80-20, game.tele_currentarea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);
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@@ -903,7 +903,7 @@ static void menurender(void)
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case 1:
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{
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//Show quick save info
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graphics.drawpixeltextbox(17, 65-20, 286, 90, 36,12, 65, 185, 207,0,4);
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graphics.drawpixeltextbox(17, 65-20, 286, 90, 65, 185, 207);
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graphics.bigprint(-1, 20, "Quick Save", tr, tg, tb, true);
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graphics.Print(0, 80-20, game.quick_currentarea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);
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@@ -2095,7 +2095,7 @@ void maprender(void)
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if (map.finalmode || (map.custommode&&!map.customshowmm))
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{
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//draw the map image
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graphics.drawpixeltextbox(35, 16, 250, 190, 32,24, 65, 185, 207,4,0);
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graphics.drawpixeltextbox(35, 16, 250, 190, 65, 185, 207);
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graphics.drawimage(1, 40, 21, false);
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for (int j = 0; j < 20; j++)
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{
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@@ -2110,7 +2110,7 @@ void maprender(void)
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else if(map.custommode)
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{
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//draw the map image
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graphics.drawpixeltextbox(35+map.custommmxoff, 16+map.custommmyoff, map.custommmxsize+10, map.custommmysize+10, (map.custommmxsize+10)/8, (map.custommmysize+10)/8, 65, 185, 207,4,0);
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graphics.drawpixeltextbox(35+map.custommmxoff, 16+map.custommmyoff, map.custommmxsize+10, map.custommmysize+10, 65, 185, 207);
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if (graphics.minimap_mounted)
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{
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graphics.drawpartimage(1, 40+map.custommmxoff, 21+map.custommmyoff, map.custommmxsize, map.custommmysize);
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@@ -2227,7 +2227,7 @@ void maprender(void)
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else
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{
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//draw the map image
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graphics.drawpixeltextbox(35, 16, 250, 190, 32,24, 65, 185, 207,4,0);
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graphics.drawpixeltextbox(35, 16, 250, 190, 65, 185, 207);
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graphics.drawimage(1, 40, 21, false);
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//black out areas we can't see yet
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@@ -2550,7 +2550,7 @@ void maprender(void)
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{
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graphics.Print(0, 36, "Game saved ok!", 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2), true);
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graphics.drawpixeltextbox(17, 65, 286, 90, 36,12, 65, 185, 207,0,4);
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graphics.drawpixeltextbox(17, 65, 286, 90, 65, 185, 207);
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if (graphics.flipmode)
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{
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@@ -2595,7 +2595,7 @@ void maprender(void)
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{
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graphics.Print(0, 36, "Game saved ok!", 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2), true);
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graphics.drawpixeltextbox(17, 65, 286, 90, 36,12, 65, 185, 207,0,4);
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graphics.drawpixeltextbox(17, 65, 286, 90, 65, 185, 207);
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if (graphics.flipmode)
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{
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@@ -2801,7 +2801,7 @@ void teleporterrender(void)
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FillRect(graphics.backBuffer, 0, 12, 320, 240, 10, 24, 26);
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//draw the map image
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graphics.drawpixeltextbox(35, 16, 250, 190, 32,24, 65, 185, 207,4,0);
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graphics.drawpixeltextbox(35, 16, 250, 190, 65, 185, 207);
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graphics.drawimage(1, 40, 21, false);
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//black out areas we can't see yet
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for (int j = 0; j < 20; j++)
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