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https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-30 01:48:15 +03:00
Remove unused x and y attributes of blockclass
These float attributes are assigned to, and then never read again. The coordinate systems of blocks are a bit of a mess - some use xp/yp, some use xp/yp and rect.x/rect.y - but I can confidently say that these are never used, because it compiles fine if I remove the attributes from the class, plus remove all assignments to it.
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@@ -800,8 +800,6 @@ void entityclass::createblock( int t, int xp, int yp, int w, int h, int trig /*=
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break;
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case TRIGGER: //Trigger
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block.type = TRIGGER;
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block.x = xp;
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block.y = yp;
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block.wp = w;
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block.hp = h;
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block.rectset(xp, yp, w, h);
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@@ -810,16 +808,12 @@ void entityclass::createblock( int t, int xp, int yp, int w, int h, int trig /*=
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break;
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case DAMAGE: //Damage
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block.type = DAMAGE;
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block.x = xp;
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block.y = yp;
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block.wp = w;
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block.hp = h;
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block.rectset(xp, yp, w, h);
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break;
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case DIRECTIONAL: //Directional
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block.type = DIRECTIONAL;
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block.x = xp;
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block.y = yp;
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block.wp = w;
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block.hp = h;
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block.rectset(xp, yp, w, h);
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@@ -835,8 +829,6 @@ void entityclass::createblock( int t, int xp, int yp, int w, int h, int trig /*=
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break;
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case ACTIVITY: //Activity Zone
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block.type = ACTIVITY;
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block.x = xp;
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block.y = yp;
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block.wp = w;
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block.hp = h;
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block.rectset(xp, yp, w, h);
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