diff --git a/desktop_version/src/main.cpp b/desktop_version/src/main.cpp index c96faf7f..6e722260 100644 --- a/desktop_version/src/main.cpp +++ b/desktop_version/src/main.cpp @@ -382,11 +382,14 @@ int main(int argc, char *argv[]) Mix_Pause(-1); Mix_PauseMusic(); - FillRect(graphics.backBuffer, 0x00000000); - graphics.bprint(5, 110, "Game paused", 196 - help.glow, 255 - help.glow, 196 - help.glow, true); - graphics.bprint(5, 120, "[click to resume]", 196 - help.glow, 255 - help.glow, 196 - help.glow, true); - graphics.bprint(5, 220, "Press M to mute in game", 164 - help.glow, 196 - help.glow, 164 - help.glow, true); - graphics.bprint(5, 230, "Press N to mute music only", 164 - help.glow, 196 - help.glow, 164 - help.glow, true); + if (!game.blackout) + { + FillRect(graphics.backBuffer, 0x00000000); + graphics.bprint(5, 110, "Game paused", 196 - help.glow, 255 - help.glow, 196 - help.glow, true); + graphics.bprint(5, 120, "[click to resume]", 196 - help.glow, 255 - help.glow, 196 - help.glow, true); + graphics.bprint(5, 220, "Press M to mute in game", 164 - help.glow, 196 - help.glow, 164 - help.glow, true); + graphics.bprint(5, 230, "Press N to mute music only", 164 - help.glow, 196 - help.glow, 164 - help.glow, true); + } graphics.render(); //We are minimised, so lets put a bit of a delay to save CPU SDL_Delay(100);