Fix mixed indentation in main.cpp

Also fix the indentation of preprocessor statements.
This commit is contained in:
Misa
2020-04-02 14:43:50 -07:00
committed by Ethan Lee
parent e73966f2b7
commit 9a3a8bf2be

View File

@@ -32,8 +32,8 @@
scriptclass script; scriptclass script;
#if !defined(NO_CUSTOM_LEVELS) #if !defined(NO_CUSTOM_LEVELS)
std::vector<edentities> edentity; std::vector<edentities> edentity;
editorclass ed; editorclass ed;
#endif #endif
UtilityClass help; UtilityClass help;
@@ -357,7 +357,7 @@ int main(int argc, char *argv[])
//Render //Render
preloaderrender(); preloaderrender();
break; break;
#if !defined(NO_CUSTOM_LEVELS) #if !defined(NO_CUSTOM_LEVELS)
case EDITORMODE: case EDITORMODE:
graphics.flipmode = false; graphics.flipmode = false;
//Input //Input
@@ -367,7 +367,7 @@ int main(int argc, char *argv[])
////Logic ////Logic
editorlogic(); editorlogic();
break; break;
#endif #endif
case TITLEMODE: case TITLEMODE:
//Input //Input
titleinput(); titleinput();
@@ -502,11 +502,11 @@ int main(int argc, char *argv[])
} }
//Mute button //Mute button
#if !defined(NO_CUSTOM_LEVELS) #if !defined(NO_CUSTOM_LEVELS)
bool inEditor = ed.textentry || ed.scripthelppage == 1; bool inEditor = ed.textentry || ed.scripthelppage == 1;
#else #else
bool inEditor = false; bool inEditor = false;
#endif #endif
if (key.isDown(KEYBOARD_m) && game.mutebutton<=0 && !inEditor) if (key.isDown(KEYBOARD_m) && game.mutebutton<=0 && !inEditor)
{ {
game.mutebutton = 8; game.mutebutton = 8;