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Turn map.contents into a plain array
map.contents always has 1200 tiles in it, there's no reason it should be a vector. This is a big commit because it requires changing all the level classes to return a pointer to an array instead of returning a vector. Which took a while for me to figure out, but eventually I did it. I tested to make sure and there's no problems.
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@@ -5,12 +5,11 @@
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#include "Entity.h"
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#include <string>
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#include <vector>
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class finalclass
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{
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public:
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std::vector<int> loadlevel(int rx, int ry);
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const int* loadlevel(int rx, int ry);
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std::string roomname;
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int coin, rcol;
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