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Turn map.contents into a plain array
map.contents always has 1200 tiles in it, there's no reason it should be a vector. This is a big commit because it requires changing all the level classes to return a pointer to an array instead of returning a vector. Which took a while for me to figure out, but eventually I did it. I tested to make sure and there's no problems.
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@@ -131,7 +131,7 @@ class editorclass{
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void saveconvertor();
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void reset();
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void getlin(const enum textmode mode, const std::string& prompt, std::string* ptr);
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std::vector<int> loadlevel(int rxi, int ryi);
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const int* loadlevel(int rxi, int ryi);
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void placetile(int x, int y, int t);
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