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Merge pull request #293 from InfoTeddy/general-improvements
Make elephant not be flashy if screen effects are disabled
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@@ -1674,7 +1674,14 @@ void Graphics::drawentities()
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BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
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BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
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break;
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break;
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case 11: //The fucking elephant
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case 11: //The fucking elephant
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setcol(obj.entities[i].colour);
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if (game.noflashingmode)
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{
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setcol(22);
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}
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else
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{
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setcol(obj.entities[i].colour);
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}
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drawimagecol(3, obj.entities[i].xp, obj.entities[i].yp - yoff);
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drawimagecol(3, obj.entities[i].xp, obj.entities[i].yp - yoff);
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break;
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break;
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case 12: // Regular sprites that don't wrap
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case 12: // Regular sprites that don't wrap
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