Merge pull request #293 from InfoTeddy/general-improvements

Make elephant not be flashy if screen effects are disabled
This commit is contained in:
Terry Cavanagh
2020-06-16 11:15:08 +10:30
committed by GitHub

View File

@@ -1674,7 +1674,14 @@ void Graphics::drawentities()
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
break;
case 11: //The fucking elephant
if (game.noflashingmode)
{
setcol(22);
}
else
{
setcol(obj.entities[i].colour);
}
drawimagecol(3, obj.entities[i].xp, obj.entities[i].yp - yoff);
break;
case 12: // Regular sprites that don't wrap